Joe Posnanski is one of the best baseball and sabermetric writers. He recently wrote
a new blog post “Things I learned from Strat-O-Matic”, but what might Joe have
learned playing Pursue the Pennant and DYNASTY League Baseball?
Back in the spring of 1985 (this is the 30th Anniversary), Pursue the Pennant debuted
as the “First Sabermetric Baseball Simulation”. Yes, SOM and APBA were the first
baseball board games, but they were designed decades before the baseball world was
enlightened by the sabermetric teachings found in Bill James Baseball Abstracts and
John Thorn and Pete Palmer’s book “The Hidden Game”. When I designed Pursue the
Pennant from 1981-1984, Bill James had just come out with his first Baseball Abstract.
My goal was to design the first sabermetric baseball simulation that incorporated as
many of Bill James insights as possible.
Pursue the Pennant and DYNASTY League Baseball are most well known for their
detailed ball park effects. Joe’s Lesson #3 is that “Ball Parks matter”. Those new
SOM diamond symbols that were introduced in 1986 were a clumsy knee jerk reaction
by SOM to Pursue the Pennant’s ball park effects. In Glenn Guzzo’s Strat-O-Matic
Fanatics book he devotes part of a chapter to Pursue the Pennant and even SOM game
designer Hal Richman acknowledges that Pursue the Pennant is a more realistic game
than Strat-O-Matic. DYNASTY League Baseball has seven different outfield locations
for “Deep Drive” results. Play results are determined in feet so a 340 foot drive down
the left field line at Fenway Park is a HR into Green Monster seats. “Robbed?” results
can occur depending on the wall height and the range rating of the outfielder. Deep
Drives off the Green Monster in left field are often singles that can be stretched into
doubles. In the deep triangle area in right-center a drive of 420-425 feet is a triple.
Weather effects also impact the ball park effects. The DYNASTY League Baseball
Weather charts use actual weather bureau data by region, month and day/night to
determine sky/temperature and wind direction and speed (Can you tell I love the
Weather Channel?). In the Summer months at Wrigley Field the wind often blows out.
When the wind is blowing out at 20-29 mph Deep Drives get a +20 foot boost to
distance traveled, which often makes the difference between a “HR into the basket” or
a ball caught on the warning track.
Pursue the Pennant was also the first simulation to incorporate foul territory, hitter
background visibility and infield surface conditions.
Joe’s Lesson #1 “You really need a defensive short stop with range” and states “but I
would argue that the thing that Hal got right before almost anyone else was how
baseball defense works.” Defensive range has always been difficult to measure, but
Bill James enlightened us about range factor and now we have other defensive metrics
like John Dewan’s Fielding Bible +/- which equates to defensive runs saved. Well here
is where SOM gets defensive range wrong Joe. SOM only has four grades 1-4 for rating
range. In 2014 Tulowitzki is rated “1” range in SOM (best rating possible). This means
on a historical scale Tulo’s 2014 range was as good as Ozzie Smith’s in his best years
according to SOM. Tulowitzki wasn’t even the ss with the best defensive range in
2014 (7 defensive runs saved compared to Andrelton Simmons 28). DYNASTY League
Baseball graded out Tulowitzki with “B” range in 2014.
DYNASTY League Baseball has defensive range ratings from A+ to F which gives eight possible range ratings and a far more realistic defensive spectrum with all defensive ratings in DYNASTY League Baseball based on a historical scale.
Then there is the visualization and different types of range plays. In SOM you go to an obtuse “X” chart. In DYNASTY League Baseball you go to a “Range” chart that has slow roller, smash up the middle, hot liner, high chopper, deep into the hole, drilled down the line range plays. All of the range plays have different outcomes that could be play results like diving stop, bang bang play and gets thru and further divided into different surfaces for grass and artificial turf.
Joe’s Lesson #4 “Clutch hitting is baloney”. First off, I am well aware of “The Hidden Game’s” study of clutch hitting and trying to determine if it is a skill. I am not sure that is the right question. The right question should be “Do hitters change their approach in a clutch situation – especially in high leverage clutch situations such as when there are RSP/2 outs? I am convinced a few players in a given season are able to change their approach with RSP/2 outs. Part of this is being able to “quiet the mind” and often this is a learned approach that some of the games greatest hitters have developed over time. Case in point is Paul Molitor.
In Paul’s final season in 1998 he hit .393 with a SLG of .536 with RSP/2. In reverse order here is Molitor’s BA and SLG with RSP/2 preceded by Age/Season:
41 1998 .393/.536
40 1997 .257/.378
39 1996 .354/.512
38 1995 .250/.250
37 1994 .340/.547
36 1993: .367/.494
35 1992: .279/.361
34 1991: .338/.529
33 1990: .341/.477
32 1989: .302/.453
31 1988: .300/.350
30 1987 .383/.617
29 1986 .400/.540
28 1985 .278/.333
27 1984 .333/.333 (small sample size – injured with only 6 AB)
26 1983 .200/.262
25 1982 .299/.469
24 1981 .250/.438
23 1980 .235/.324
22 1979 .243/.392
21 1978 .259/.481
Around age 29 Molitor started to figure out how to approach RSP/2 situations
differently. With the exception of 1997 (injured) and 1995 (strike in which he was
heavily involved and distracted as one of the union heads involved in negotiations
with the owners) he not only hit well in those situations, but thrived. Compare this
with ages 21-28 when he struggled with RSP/2.
DYNASTY League Baseball was the first simulation to categorize elite clutch hitting
performances in a given season and display their impact on overall runs scored and
DYNASTY League Baseball was also the first simulation to identify the three most
important situations for pitchers and those unique pitchers that thrive in those
situations. Pitching out of a jam and the JAM rating are awarded to those pitchers
who demonstrate pitching extremely well with RSP/2 outs. Pitchers who rarely give up
a lead off walk are awarded to OFF ratings – Curt Schilling and Adam Wainwright are
great examples of pitchers who understand how important it is not to allow a lead off
walk. Jim Palmer never gave up a grand slam HR and it is pitchers like him that are
awarded the ON rating for reducing the ratio of HR allowed with runners on base
compare to HR allowed with the bases empty.
I am just scratching the surface and the DYNASTY League Baseball game design page
goes into more detail on all the realistic nuances, but my point is that if you really
want to learn about baseball nuances from a sabermetric view point, DYNASTY League
Baseball “the leader in realism” is the answer to the question.
So Joe, when is our DYNASTY League Baseball Online game match-up?