Tagged: Baseball GM strategy

What are GM and Manager strategy implications of new DYNASTY League Baseball rule and chart changes?


The new 2016 Official Rulebook and 8th Edition game charts changes are now up and live at DYNASTY League Baseball Online!  So what are the GM and Manager strategy implications for your team?

New updated and revised 8th Edition INJURY chart can be viewed in the file section of the DYNASTY League Baseball Facebook Group. Note that the Pursue the Pennant descriptive ratings have been added so the Durability ratings display as A/Iron, B/Normal, C/Minor, D/Frequent and F/Major.

Durability A results remain unchanged.

Durability B results are revised to reflect an increase in 7 day DL results and a reduction of maximum injury length from 10 to 7 days.

Durability C, D and F have more results for the new MLB 10 day DL and fewer results for 15 day injuries.

Durability F now has #40-74 resulting in 60 day DL injury – a significant increase over the previous #60-74 and helping to replicate the 60 day DL injury that all Durability F ratings are based on.

MC: If you have any front line “F” Durability players at any position on your roster have a backup in your system for that player(s) that is at least above replacement value.  Plan on any F”” Durability player going down for 60 days or longer at some point during the season when building your depth chart.  You may beat the odds and escape injury during the season, but those odds are not in your favor.  Iron man “A” Durability players just got more valuable – especially in Greatest Team public leagues where there are quite a few more “A” Durability pitchers that can still pitch on 3 days rest without the increased injury risk.

(P. 7) HIGH STRESS INNING:
Starting with the 7th BFP in any inning, reduce pitchers Endurance rating by (-5).
MC: You are going to have to watch your Pitcher Endurance rating more carefully.  You will still have time to get a pitcher up in the bullpen because even if your pitcher hits 0 Endurance because of a high stress inning, Pitcher Endurance can never be negative and the pitcher still needs to allow two additional baserunners to become tired.

(P. 8) Umpire? “Tired Situation” result and “No Stuff” injury check: If you roll 514-540 and the pitcher is “tired”, use the yellow situation walk result and then check for injury to pitcher.
MC: There is a new sheriff in town. If you have been responsible in managing your pitching staff you won’t see any new repercussions, but if you have been abusing your pitching staff take WARNING: You are creating increased injury risk for your pitcher by leaving him in a game tired or with no stuff.  Pitchers with No Stuff was added to this new injury check because pitchers with no stuff usually have a mechanical issue or dead arm that is causing a pitcher to have No Stuff.  If you abuse your pitcher or don’t watch his mechanics carefully you may injure him.  You have been warned.

The new 514-540 pitcher player card result line now looks like this:

514-540  Umpire?  WALK (Injury?)  strikeout

CONTROL chart injury check: Check for injury to pitcher if pitching with Low ‘reduced” Endurance (Starters on 3 days rest or Relievers pitching in 2nd or 3rd consecutive day of work).
MC: “Super relief ace firemen” like Mike Marshall (1974) and Willie Hernandez (1984) and durable starters like like Greg Maddux (1993), Nolan Ryan (1974) and Wilbur Wood (1972)  will still be able to pitch a high number of innings thanks to their “A” Durability rating.  Modern day “closers” and starting pitchers are going to  be forced into pitching close to the number of innings they actually pitched unless you want to risk injury to your pitcher. This means a five man starting pitching rotation for modern era pitching staffs.  It also means shorter relief stints on the back end of back to back and back to back to back appearances by relievers.

 

(P. 9) Required Pitcher Rest:

Note: Short and Long relief pitcher’s Endurance rating is reduced to 4 if pitching in 2nd consecutive day and reduced to 1 on 3rd consecutive day of work.
MC: If you plan on having your relief pitcher make a third consecutive appearance it will likely have to be 1 IP or less unless you want to pitch your pitcher tired which means greater injury risk.  Modern day pitching staffs are going to require a deeper staff of  12 or 13 pitchers on your roster.

(P. 7) H&R with 2 out: You can’t put H&R play on with two out.
Limit on H&R: The hit and run play can be put on whenever a runner is on 1st, but only one time per AB.
MC: You are only getting one shot at the H&R during an AB now so keep that in mind in terms of advancing runners and your use of other tactics including, taking the extra base, stealing and yes bunting (does Brian Kenny read this blog?)